Mechcommander 2 omnitech download
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We have the sourcecode, partially commented from the original MS programmers. Its just for fun, and working in the HLP Community is pretty fun too, since it's a very friendly place. The game will be given away as freeware, so we cannot offer any payment at all. So, Missions will then come from alone, since certainly o lot of people will want to make campaigns then, and even some from the team including me are doing that in their offtime already :) That way, the game will then be open to all the fans who have their own idea for a Battletech RTS Campaign. Our goal is, to make the game find it's way to nowadays technic, make it better moddable, and enhance it with features, that were left out or could not be done in the past. Our project goal is NOT to create a release with a new campaign, or a updated campaign from the original (which sucked a little in the story).
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But I have time, and I'm now modding games for many years now (being a member of the WingCommanderSaga project for the freespace engine), also due to my reallife I know how to organize and lead a team, though I mostly count on a "democratic" way of doing that :) The interest is still great, so we have a good chance, even though it will be a lot of work.
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So I made a proposal of a combined modding project in one of the last active boards, to revive the game to something more modern and more easy moddable game. Since I always loved Battletech, and the idea behind the game, I thought it would be a real big loss if this game will sink and get forgotten in the depths of the internet.
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But suprisingly, MS was so kind and released the sourcecode, and even a few modding projects came out and proofed that changes are possibles, and new units can be created (there are already quite a lot actually). Unfortunately, the fact that the game was practically not moddable, lead to a early extinction of interested modders. But the idea of having a Mechwarrior RTS game is still in many heads, and is also receiving quite a lot of interest. A game that offers a lot of possibilities, though unfortunately the business plans from the publisher and the technic available at the release time didn't allow the game to grow to something really special. I'm sure most of you know Battletech, and maybe even Mechcommander 2. My name is Michael,36, from germany, founder of the new "Mechcommander OmniTech" Project. Sorry.Mechcommander OmniTech, a revival Project for Mechcommander 2 I'm no programmer myself so I dont know how to do that in the source code.
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To do that, the video code needs to be tweaked to use width as a base, then resizing by multiplying with 9/16 to get the height, then displaying at the center (black area will be at the bottom if display is set to begin from top left). If standard screen 4:3 needs to be shown completely in 16:9 ratio, MWO needs to have some black space on the top and bottom of the screen to fill up the remaining unused area, like an old film reel. I don't know if your laptop can show 1024 x 576 mine can't since widescreen resolutions don't go that low. In your case it's trying to multiply 768 into 1365, and since that can't fit completely it cuts off slightly on the right. GideonGrey, the problem seems to be due to MWO trying to fit stuff into a widescreen 16:9 resolution, by resizing stuff up on low resolution using the height as a base, then multiplying by 16/9 for the width.